Abilities
Master powerful abilities and unlock your true potential. Discover the skills that will transform your gameplay experience.
Grid-Based Combat System
Experience tactical combat like never before with our innovative grid-based battle system inspired by legendary strategy games.
The Art of Pincer Attacks
Position your customizable party strategically on the battlefield grid. Victory comes to those who master the ancient technique of the pincer attack - surrounding enemies between two or more allies to unleash devastating combination strikes.
Each successful pincer triggers powerful ember-based abilities, turning the tide of battle with spectacular magical devastation.
H = Hero, E = Enemy, S = Support
Strategic Positioning
Move your party members across the grid battlefield to create optimal attack formations and defensive positions.
Pincer Attacks
Sandwich enemies between two allies to trigger devastating combination attacks that deal massive damage.
Ability Chains
Chain multiple abilities together during pincer attacks to create spectacular ember-infused devastation.
Advanced Combat Tactics
Alignment Bonuses
Position additional party members in alignment with your attacking units to amplify damage. The more allies you align, the greater the devastation.
- Horizontal and vertical alignment multipliers
- Aligning party members in a chain triggers devastating strikes
Ember Synergy
Combine different ember types during pincer attacks to create elemental reactions that can turn the tide of any battle.
- Fire + Ice = Steam Explosion
- Water + Lightning = Chain Frost
Legendary Abilities
Discover some of the most powerful abilities available to heroes in their fight against the Lucient Choir.
Crimson Chains
Type: Offensive
Range: 3 tiles
Cooldown: 3 turns
Effect Description
Conjures ethereal crimson chains that bind and damage enemies in a cross pattern. Chained enemies cannot move and take fire damage each turn. When used in a pincer attack, chains spread to additional enemies.
Ember Enhancement
With a Fire Ember slotted: Chains explode when they expire, dealing area damage.
Temporal Sanctuary
Type: Defensive
Range: 2 tile radius
Cooldown: 5 turns
Effect Description
Creates a shimmering dome that slows time within its radius. Allies inside gain increased movement and can act twice per turn, while enemies are frozen in temporal stasis for 2 turns.
Ember Enhancement
With a Time Ember slotted: Sanctuary heals allies and cleanses all debuffs each turn.
Void Collapse
Type: Ultimate
Range: Entire battlefield
Cooldown: Once per battle
Effect Description
Tears open a dimensional rift that pulls all enemies toward the center of the battlefield. Enemies take massive void damage based on how far they're pulled, and the rift remains for 3 turns, continuing to pull and damage.
Ember Enhancement
With a Void Ember slotted: Rift also banishes the strongest enemy for 2 turns, removing them from battle.
Master the Arts of War
Combine abilities with embers to create devastating combinations that can turn any battle in your favor.